Receiving input from the model in Unity can be done in two ways:
TableRealmsModel.instance.GetData<bool>(GetDeviceID() + ".Button.Fire.Pressed");Tokenizer.AddDataTokenChangeListener(this, "T{" + gameObject.name + ".Button.Fire.Pressed}");public void DataTokenChanged(string token, object newvalue) {
if (token.Contains("Button.Fire.Pressed")) {
DoStuff()
}
}