1.
TR Getting Started
1.1
Glossary
1.2
Tools for Building and Testing
2.
TR Model
3.
Table Realms IDE
3.1.
TR IDE Quickstart
3.2.
Structure of an Aug
3.3.
Two-Page Augs
3.4.
Changing Pages
3.5.
List of Functions
3.6.
List of Features
3.7.
List of Components
3.7.1.
Panel Stack
3.7.2.
Horizontal Layout
3.7.3.
Vertical Layout
3.7.4.
Grid Layout
3.7.5.
Scrollable Panel
3.7.6.
Stylesheets
3.7.7.
Thumbstick
3.7.8.
Label
3.7.9.
Touch Passthrough
3.7.10.
Image
3.7.11.
Text Input Field
3.7.12.
Toggle Button
3.7.13.
Button
3.7.14.
Area Fill
3.7.15.
Thumbstick - Drawn
3.7.16.
Custom Components
3.8.
Lobby Script
4.
Multiplayer Games
4.1.
Peer-to-peer Overview
4.2.
Basic Multiplayer Rules
5.
Platforms with TR Integration
5.1.
TR Core Platform
5.1.
Unity Development
5.1.1.
Unity Integration
5.1.2.
Debugging Embedded Mode
5.1.3.
Table Realms Functions
5.1.4.
Unity Templates
5.1.5.
Unity WebGL Build
5.2.
Playcanvas Development
5.2.1.
Adding an Aug
5.2.2.
Detecting a Player
5.2.3.
Basic Interactions
5.2.4.
Practice Time!
5.2.5.
Debugging PlayCanvas
5.3.
Construct3 Development
5.3.1.
Using Table Realms
5.3.2.
Table Realms Functionality
5.3.3.
Table Realms Expressions
5.3.4.
Touch Input Functionality
5.3.5.
TR Quirks in Construct
5.4
Unity Project Tiny Development
5.5.
WebView WebGL Integration
5.5.1.
Messages from TableRealms
5.5.2.
Messages to TableRealms
6.
Important Downloads
7.
IDE Changelogs and Updates
7.1
IDE Release Notes
8.
FAQ
(c) Red Oxygen 2019
> TR Getting Started
Getting Started with Table Realms
Overview
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